^^^I've moved to a new location^^^

Oct 31, 2008

Oct 30, 2008

Anatomy of a Comic - Part Three

In this portion of my overview of creating a GMod comic, I will be discussing the posing practises I use to create my shots.

Before you load up GMod, it might be helpful to print out a copy of your script for quick reference, unless you got a fancy dual monitor setup. Lucky...

Now we load up Garry's Mod, and pick our map. To be honest I'm not going to go into major detail here, as posing is really easy to start. Trial after trial, with plenty of errors, and a few game crashes, will teach you how you want to go about it. Really I'm just going to offer some tips.

First we start with out 'stage':

Then we go through the rigorous process of adding our props to make it fit our script:

Sometimes you might want to add some background elements, even though it may not appear in your planned shots. Even if only a piece of it falls into frame it will add a sense of realism.









Next we add the ragdolls, or actors, remember to be careful and NoCollide when necessary:

Another good tip is to add temporary lighting. Place a lamp or two shining at your ragdoll to help see better.

And finally we take our shots. Panel one, the desk view.

And panel two, the door.









When doing a pose like poking out from a door, or around a corner, don't worry about the whole body like you would other poses. Unless you plan to have a behind shot, then it might be best to get the limbs looking right.









And there you have it. The best thing to remember is avoid the badly posed flailed limbs look, and the even worse face poses, extreme grins and such. If you spend the extra time on the the face and expression, the limbs and realistic looking poses, and added little touches to the background and just out of view areas, it will upgrade the quality of your comic immensely.

Stay tuned for part four early next week.

Oct 28, 2008

Anatomy of a Comic - Part Two

Continuing my overview of creating a GMod Comic, I will go over the steps to writing out an episode.

There are a few ways to go about this. But first, you might want to finalize you comic layout and panel counts. For these examples I will be using the Opti-Pessi eight panel layout.


The first is to simply sit at your computer(or grab a pen and paper), and write it. This example will be from the first four panels of the first episode of Opti-Pessi.

1) *wide shot of train station*
2) *opti and pessi sitting at table*
Opti- Can you believe it Pessi, we're back...
Pessi- *mumble*
Opti- And what a wonderful place too...
3) Pessi- Alright look! It's bad enough of I have to see that stupid grin of yours...
4) Pessi- If you're going to be following me around for the rest of my life...


The second method is to use a template, I like this method best. I tend to use these while at work. I made up a little sheet in Excel, made some copies(with the copier at work to save on my ink and paper), and while bored at work I brain storm. Below is an example of this method, while brainstorming I use quick sentences with basic information. The holes are filled in my head and everything is fleshed out when typed onto the computer.



The next method for writing is very similar to the above method, only different. In this form, you draw the comic. Below you can see the creation of Episode 13. This method only really works in cases of heavy action or specific angles desired. And is very helpful for pre-posing ideas.



The fourth writing method is to not write at all. I have done this a few times. It's a case of you load up GMod, you pick a map, you spawn your characters, you pose. As you go about this you think of what you what to happen, so you know how to pose. Sometimes you give yourself extra panels to play with, allowing for any idea changes in the script that you write during the editing process.

Those are the four methods I use to write both Opti-Pessi and BLU. There are other ways to formulate your ideas into a comic. And with time you will discover what works best for you.

Stay tuned for more later this week.

Oct 26, 2008

Anatomy of a Comic - Part One

Back in June I got a message from a YouTube user about the thought process and structure of production that goes into the creation of a single comic.

Hey, I recently discovered your G-Mod comic, and was wondering if you could give me a rough idea of how you go about one "episode"? I know it may be a lot to ask, but I'm an avid fan of Garry's Mod and would like to do something more with it than silly poses or the occasional submission to the Garry's Mod challenges! If you'd like me to be more specific when I say "a rough idea", just let me know.
Thanks very much, Steven


So, after four months I finally have the time, and actually remembered, to answer his question.


The first thing needed is you main character, or characters. The number is entirely up to you. The less you have the easier it can be writing dialog, while more can add to the feel. For Opti-Pessi I chose two, for BLU, three. One of the most popular GMod comics, Concerned, used a single character. You're best bet is to start with many, and as you write weed them out and/or combine them into fewer as you need.

Once you have established your characters, you work on your Synopis. You really don't need major specifics. For example, the Synopis of Opti-Pessi is, two brothers, one is an idiot the other arrogant and easily annoyed.

With your Synopis set you can now move onto a storyline. Here is where you work on the who, what, where, when, and how. Again, you can keep from the very specific. Say your character goes to the bank, instead of saying your character goes to the bank and speaks to the teller to get money out. Small details you can keep out.

You do, early on want to take time to decide on the rough layout of your comic. Is it going to be a simple one or three panel, common to newspapers. Is it going to be more akin to a full page comic six to ten panels. Or is it going to be completely random, and the panel count change from issue to issue. Again just a rough idea of this will be plenty, this early in creation.

With all the information you have compiled it is time to start writing! All of the above I pretty much keep in my head, occasionally revealing bits to McNaire when I remember to.

Stay tuned for part two, later this week.

Oct 24, 2008

BLU - Spy

Oct 17, 2008

BLU - Train





It's a safe bet that this was inspired by some of the happenings over at the Ubercharged.net fourms.

Oct 16, 2008

Not living under a rock.

Well, no. BLU wasn't canceled, just that issue. It's kinda confusing, I know. But it's been kinda hectic as of late for McNaire and myself. There are a bunch of issues waiting in the edit que, but I'm not sure if McNaire has had a chane to work on any of them.

There has been some work placed in the Opti-Pessi storyline development. A lot of ground work has been done on the plotline. We got a lot of great episode floating, just working on the startup.

Stay tuned for more.

Oct 10, 2008

BLU - Cancelled

ID-10-T ERROR

There would be a BLU comic here, but I forgot to upload it and all that stuff before I left for work...

Oct 3, 2008

BLU - Leggin

There would be a new BLU comic here, but blogger is giving me crap and I can't get it uploaded. I'll see what I can do to get this thing working.

Fixed